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what are the controls for the game? i cant figure it out

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either my game is broken or i just suck at computering

Can you please make a Mac version? I can't play it on my laptop because it's old so the game runs really slow.

๐Ÿ˜Š๐Ÿ‘
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The game seemed to be working fine at first, but the longer I keep it on the worse the fps gets. (Quitting the program and restarting doesn't help.) I'm on Windows 11 and my processor is "Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz 1.99 GHz". Any idea how I can fix this?Great game so far btw. Iris is very cute. :]

I loved it. It's calming, peaceful, and a little cute. Good game.

this game not for my computer 

Arch Linux

Intel i3-4150 (4) @ 3.500GHz

Intel 4th Generation Core Processor Family

Memory: 3792MiB

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idk y but when i try to play the game on linux, it was all a very laggy until I even had to change the settings just to get it to a better FPS. When i got to the orange crystal area, my inputs just stop working except for my mouse for some reason. Idk y, either its cuz of the game, the OS or my laptop thats making it like this. But the game itself looks pretty good coming from my gameplay n the reviews

Hey! First of all, thank you so much for playing! We're glad you enjoyed the demo. We're sorry about the performance issues, we haven't had much opportunity to debug the game on Linux, that's something we definitely need to improve. I'll take note of your feedback (input issues etc) and we'll keep a look for these problems so we can fix them in the future. Again, thank you so much for playing! ๐Ÿ˜„

Hello there, I've tried the game on another device it runs perfectly fine, but when I try it on my own laptop, it fails to run (not responding and black screen). I am certainly sure that they're both similar in specs.

Is there anything I can do to fix this? Thank you. (Good game btw)

I love this Game! *-*

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Love this game and how cute it all is, I understand this is just a demo but its already shaping up to be an awesome game, looking forward to more from you guys

Thank you so much! We're really happy to know you enjoyed it! ๐Ÿฅฐ

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R.I.P. random sand crawler, you will be rememberedn't.

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Hey there! Got really interested in this game after watching a video by CodingKaiju and decided to try it out. A very great game if not for the terrible FPS, at least on Linux.

Hope I'll be able to guy this game once it comes out.

Hey! Thank you for playing! The game has some pretty bad performance issues at the moment, we're working on a patch to fix this that should come out in the next few days.  Hope you give it another try later when the second chapter of the demo comes out! ๐Ÿ˜„
Also, didn't know about that video until now!!! Thanks for letting us know!

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> we're working on a patch to fix

Nice to know! By the way, I don't know if you guys intended it but the Linux release is a debug release.

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Yeah, it is on purpose because otherwise the game always crashed on Linux ๐Ÿ˜ž We will probably keep it like that for the demo, but once we get to work on the full game we'll look for a fix for that as well!

Show post...

THIS GAME IS GOLD GOOD JOB DEVs

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Wow, thank you so much!!! ๐Ÿ’—๐Ÿงก๐Ÿ’›๐Ÿ’š๐Ÿ’™๐Ÿ’œ

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I love this! It feels like some sort of Netflix show with the contrasting colors and the separate framerates for the environment and the characters.

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Thank you! Really happy you liked it! And now I look forward to our deal with Netflix for an animated series about Iris... hahahah

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Really loved the demo so far. A funny fact is that I had a similar idea a long time ago and red would also be the first color to appear, red really has its charm, doesn't it? haha

In spite of the atmosphere a bit focused on mystery, the dialogues make the game very friendly and positive, great balance.

A small problem I found (and which actually isn't a development bug but the way godot identifies the gamepad) both in the right stick axis and in the action buttons some were identified and some weren't. This can happen to any player who tests the game with a generic controller, which often comes with the numbering changed for each key. But in case it is a recurring problem in the future, it is very easy to solve by creating a screen to remap the gamepad buttons.

I'm really looking forward to chapter 2! Keep up the good work! :)

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Thank you so much for playing! We're really glad you enjoyed it! And yeah, I love this color for the first level, specially because it contrasts really well with the grey scale world!

Also thank you so much for the feedback! It's something we hadn't seen in playtests, I think, and we'll certainly keep an eye on from now. We actually plan on making key remapping a feature in the full game, it's not something we'll be able to work on for the demo, though. Maybe in a later update!

We can't wait for you to play the second chapter, we're working on it right now and it should be out in a few months. Hope you like it as well!

Oh, and glad to know you haven't moved forward with your project, otherwise we'd have to sue you!!! I'm kidding, of course! hahaha

๐Ÿ’—๐Ÿงก๐Ÿ’›๐Ÿ’š๐Ÿ’™๐Ÿ’œ

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Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The concept of the game is really good and interesting.

-The gameplay mechanics and the aproach taken to the puzzle design is really original and well integrated with the level design.

-The visual style is really awesome and beautiful, it gives the player a really enjoyable gameplay experience.

-The game has just two BIG problems, (1) the jumping/ dashing mechanics should be polished as they actually feel hard to control maybe as a result of being implemented on the same button, (2) the game is very very unoptimized but in a strange way as it seems to have problems especially when loading parts of the levels (maybe it is related to the way the game is managing the RAM or the acces to the memory in general).

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Hi! Thank you so much for playing and we're so happy you enjoyed it! Just watched your video and it was a really nice run. Did you go all the way to the end? The third level is one of my favorites!

About the issues you mentioned, we've tried some changes to the jump/dash, but we couldn't find an alternative that felt natural and integrated well with the rest of the mechanics, so we might need to experiment more in the future.
And yeah, unfortunately we weren't able to optimize the demo as much as we hoped for before the release. We're trying some stuff and should have a new patch for that in hopefully a week or so.

Thank you for the feedback, it's always really helpful! And we hope to see you playing again once we release the second chapter of the prologue! ๐Ÿฅฐ

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Hiii, you are welcome ^^. If you are planning on releasing a full version on steam or anything contactme through "navimaiden00@gmail.com" and send me a key if it is a paid game, I'll be glad to make a walkthrough about it when completed and optimized better ^^

Regards

The full version of the game is still in very early development. The demo is a separate game that works as a prologue to the story of the full game. But we will release the second chapter of the demo in a few months and it will be on steam for free! We'll make sure to contact you then! ๐Ÿฅฐ

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Awesome, good luck with the development ^^

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So glad you are using Godot Engine!!!

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We love the engine and have been using it since we started making games, so it was only natural we'd make our first big project in it as well! ๐Ÿ˜„

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Amazing mechanics. Love the visuals and nice gameplay. 

Thank you so much! ๐Ÿ’—๐Ÿงก๐Ÿ’›๐Ÿ’š๐Ÿ’™๐Ÿ’œ

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How'd yall like working in Godot's 3D?  Do you have experience working in Unity/UE to compare it to?

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Hi! We have very limited experience in other engines, so we can't really make that comparison. But we really enjoy working with 3D in Godot. There are some issues and limitations, but we can mostly work around them and we hope the engine keeps growing and getting better!

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I am curious to know what are some limitations you guys encountered while using Godot. I am still starting out and plan to make a 3D game in Godot (hopefully). I love using Godot โ•ฐ(ยฐโ–ฝยฐ)โ•ฏ

Cool game btw ;)

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Hi! Currently we're having some issues with dynamically loading parts of the map, for example. We're working on some optimizations, but we know that a lot of these problems are being solved in Godot 4, so if you can wait for its release you'll have less things to worry! ๐Ÿ˜…
We don't know if we'll end up making the switch to the new version, as it would break a lot of stuff, but we think we can work around most of these issues.

(Important thing to note is I'm not the programmer, so I can't give you many details hahah You can join our Discord and talk to him if you want, though!)

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Thank you anyways ;)

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Amazing game dev great mechanics and art so excited for the full game 

Thank you so much! We're really glad you liked it!